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Command and Conquer Units!
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Riosnyper Offline
No I will not make the Normandy
*****

Posts: 214
Joined: May 2009
Post: #1
Command and Conquer Units!
[HOLY FUCKING SHIT, THIS THREAD TOOK 2 HOURS]

NONE OF MY UNITS USE HOVERBALLS, THOSE ARE FOR FAGGOTS.

[Image: 2v3600j.jpg]
Above
UNIT: [color=#ee4a2d][big]TITAN MK-I

BUILDING MATERIAL: Phoenix-Storm's III
WALK RATE: 8 steps per 5 seconds at Max
Accessories: Waist Pivot Joint, Anti-theft E2, enclosed cockpit.
PARENTED
Under 110 Props

WEAPONRY-
GCX Enabled=230mm AP shell
GCX Disabled=130mm AP Tracer round

[/color]



[Image: gm_flatgrass0067.jpg]
UNIT: [big]Hover MLRS [Multi-Launch-Rocket-System][/big]
BUILDING MATERIAL: Phoenix-Storms III

STOCK ENGINE SPEED: 500 Units per sec
MODIFIED ENGINE SPEED: 1100 Units per sec
FEATURES:
-Low Grip traction
-E2 Anti Theft.

WEAPONRY:
GCX Enabled: Twin six-chamber Patriot Rocket Launch System [PRLS]
GCX Disabled: Weaponless [50 cal. side LMG Optional]




[Image: gm_flatgrass0123.jpg]

UNIT: ORCA-L.A.S (Light Air Support)

SPECS:
-Separate controls for: Direction L-R, Roll, Pitch
-No assist tools [Hoverballs, keep-upright]
-Parented
-ATD.
-Fin enabled (w/o it, the Orca is a paperweight)

WEAPONRY:
-1 High rate 20mm nose turret.



[Image: 01.jpg]
[Image: 02.jpg]
UNIT: [color=#090]ORCA FIGHTER-M.A.S (Medium Air Support)[/color]
BUILDING MATERIALS: Phoenix Storms III

Features:
-Enclosed cockpit
-Dual Hellfire Misslepods
-Able to outrun Sam sites.
-Afterburner
-ATD
-Under 60 props
-Under 130 welds.
-Parented.








UNIT: [big]MOBILE CONSTRUCTION VEHICLE [MCV] [/big]

[Image: gm_flatgrass0114.jpg]
[Image: gm_flatgrass0113.jpg]
BUILDING MATERIALS: Phoenix-Storms III

Deploy Speed: 5-9 SECONDS
Undeploy Speed: 15 SECONDS
Emergency Packup Speed: 7 SECONDS


FEATURES:
-Modifiable 360 Degree Solar Panel
-Erectable Radar Tower
-Fold out cover
-Large tower to build in.
-Anti Theft E2



[Image: gm_flatgrass0147.jpg]
[Image: gm_flatgrass0145.jpg]
UNIT: MOBILE CONSTRUCTION VEHICLE MK-II
BUILDING MATERIALS: Phoenix Storms III

Features:
-Deploy/ Undeploy sped up
-Better design from the MK-I MCV
-ATD
-Iconic GDI Icon on top.
-Quad wheel, able to be used on streets instead of the 8 wheeler.
-Low Clearance
-Under 80 props.
-Under 290 welds
-Parented.

SPECS:
Deploy and Undeploy= 4 seconds.
TOP SPEED= 400 UPS

LOOK COMPARISON FROM MK-I AND MK-II
[Image: da4f3163a5.jpg]


[Image: gm_flatgrass0178.jpg]
[Image: gm_flatgrass0177.jpg]
UNIT: WOLVERINE

BUILDING MATERIALS: Phoenix Storms III

Features:
-Enclosed cockpit
-Dual Raptor Minigun's
-ATD
-Fast to use.
-Scout.
-Low Clearance
-Under 100 props.
-Under 120 welds
-Parented.


[Image: gm_flatgrass0160.jpg]
[Image: tt250056.jpg]

UNIT: [color=#090]MAMMOTH MK-III M27[/color]
BUILDING MATERIALS: Phoenix Storms III

Features:
-Enclosed cockpit
-Dual STEEL TALON Railgun's
-Double barrel last-resort LMG
-ZOCOM Missle Pods [4 pod]
-Axis suspention
-Fast at max speed
-Under 270 welds
-Under 100 props.
-Parented.


[Image: gmflatgrass0002.jpg]
[Image: gmflatgrass0003.jpg]
UNIT: [color=#fe0]X-66 Mammoth Tank[/color]
BUILDING MATERIALS: Phoenix Storms III

Features:
-Dual 150mm cannons
-Dual Quad fire Tusk Missle pods
-200 welds (NOT LAGGY)
-Parented
-Easily anti-thefted
-ATD
-Heavy armor
-Original Mammoth Tank of the GDI Mammoth series!


[Image: gm_boss_nigga0009.jpg]
UNIT: [color=#fe0]APC[/color]
BUILDING MATERIALS: Phoenix Storms III

Features:
-Enclosed Interior
-Mouse aimed 20mm cannon
-High Speed
-Driftable
-Fast at max speed
-Under 130 welds
-Under 100 props.
-Parented.


[Image: tt26_evening010000.jpg]
UNIT: [color=#fe0]JUGGERNAUT[/color]
BUILDING MATERIALS: Phoenix Storms III

Features:
-Invert legging
-Prop made hydraulics
-Not using rigid rope
-Parented
-Fully manuverable
-Can shoot across map when deployed
-Tri-cannon 230mm



__________________________________________________________________________


THESE TWO UNITS DISPLAYED BELOW ARE LARGE ENOUGH THAT ONLY ONE MAY BE PRESENT AT A TIME.



[Image: gm_flatgrass0108.jpg]
UNIT: [big][color=#090]M.A.R.V [MAMMOTH-ARMORED-RECLAIMATION-VEHICLE] [/color][/big]

BUILDING MATERIALS: Phoenix-Storms III-HL2 PROPS

MAX SPEED: 60 UPS
TURRET ROTATION RATE: 30 UPS.
BARREL SPIN RATE: 1 Shot per 3 seconds.

FEATURES:
E2-Anti Theft
Tri-Barrel Railgun's
4 Bases for attachments (GCX Only: Rockets, Obelisk Particle Beam, LMG)
Pivot Joint for Easier turning.
Large Enough to Crush small to medium vehicles.
Larger than the MAMMOTH MK-II
Tiberium Harvesting scoop and Refinery (Tiberium MOD only)
UNDER 100 PROPS (WITHOUT ATTACHMENTS)






[Image: gm_wireconstruct_rc0188.jpg]
UNIT: [big]MAMMOTH MK-II[/big]

BUILDING MATERIALS: Phoenix-Storms III
MAX WALK RATE: 3 steps in 2 seconds
FEATURE:
-E2 ANTI THEFT
-Quaddrup. leg joints.
-450 parented props [13 unparented]

Ordinance

[color=#5a70b3]-Twin Steel-Talons Railguns
-Each Railgun pylon holds two ports.
-20mm Chin gun

-Dual eight shot AA Missle batteries[One battery on each railgun].
[/color]

ARMOR:
This version of the Mammoth MK-II [Third installment update] has not been tested for gcombat reliablity yet.


[Image: freespace090004.jpg]
[Image: gm_flatgrass0190.jpg] :oshi:
UNIT: MAMMOTH Excalibur

BUILDING MATERIALS: Phoenix-Storms III
MAX WALK RATE: 30 steps in 15 seconds (Estimate)
FEATURE:
-E2 ANTI THEFT
-ALTERNATION STEP WALKER
-FAST WALKER
-PARENTED

WEAPONRY[ALL BUT CHIN-GUN REQUIRE GCX]:

[color=#5a70b3]
-DUAL RAILGUNS ON EACH SIDE

-DUAL, SIX CHAMBER AUTO RELOAD M. TUSK MISSLE PODS.
-DOUBLE BARREL 30MM CHIN CANNON.[/color]

ARMOR:
THIS UNIT IS OVERKILL STRONG AND CAN SURVIVE A ONSLAUGHT OF C4 SPAM AND STILL STAND.










The Global Defence Initiative[Image: gdi.png]
(This post was last modified: 06-17-2009 01:07 AM by Riosnyper.)
05-28-2009 11:50 PM
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DiscoBiscuit Offline
Administrator
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Posts: 559
Joined: May 2009
Post: #2
RE: Command and Conquer Units!
Where have I seen this before ;)

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05-28-2009 11:52 PM
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XxsiezexX Offline
Member
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Posts: 166
Joined: Jun 2009
Post: #3
RE: Command and Conquer Units!
ya ive seen some of these on build server there pretty epic and have like no lagg

[Image: 2061myu.jpg]
United as one divided by zero
thinking in Binary
speaking in ip
06-17-2009 12:46 AM
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FLUFFY!
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Post: #4
RE: Command and Conquer Units!
Black make a penis destroyer bot that that shoots lazorz
06-17-2009 02:21 AM
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JulioGarcia Offline
FAEG

Posts: 431
Joined: May 2009
Post: #5
RE: Command and Conquer Units!
@_@

A witty saying proves nothing.


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07-02-2009 11:24 PM
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FLUFFY!
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Post: #6
RE: Command and Conquer Units!
where did rio go?
07-16-2009 10:10 PM
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Hgy Hgy Hobo 2 Offline
I use up all the bandwidth
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Posts: 255
Joined: Jun 2009
Post: #7
RE: Command and Conquer Units!
seriously he gets on the server some times but he's never on the forum!

Pshaw.
I troll with purpose /tophat.
07-17-2009 01:05 PM
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Riosnyper Offline
No I will not make the Normandy
*****

Posts: 214
Joined: May 2009
Post: #8
RE: Command and Conquer Units!
Im here stfu :meh:

[Image: R74_mini.png] GDI | Co-Manager [Image: R75_mini.png]
07-18-2009 03:40 AM
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Hgy Hgy Hobo 2 Offline
I use up all the bandwidth
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Posts: 255
Joined: Jun 2009
Post: #9
RE: Command and Conquer Units!
^^ oh yeah and if you make those on the server i wont go crazy bout fps lag anymore cuz i have a new graphics card :D

Pshaw.
I troll with purpose /tophat.
07-18-2009 10:26 AM
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JulioGarcia Offline
FAEG

Posts: 431
Joined: May 2009
Post: #10
RE: Command and Conquer Units!
Lol i always get 9 fps.
9 FPS POWERZ!

Edit Thats my crap comp. My new comp gets

Single:300
Multi :250

[flash 1:1]http://z0r.de/L/234.swf[/flash]

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Check out my forum!
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(This post was last modified: 08-28-2009 02:16 PM by JulioGarcia.)
07-18-2009 08:42 PM
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DiscoBiscuit Offline
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Posts: 559
Joined: May 2009
Post: #11
RE: Command and Conquer Units!
120 in multi
220 in single
also rio I fixed your broken tags you're welcome
Never mind there's too many you do it

[Image: oteyj7.png]
(This post was last modified: 07-18-2009 09:04 PM by DiscoBiscuit.)
07-18-2009 09:04 PM
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Riosnyper Offline
No I will not make the Normandy
*****

Posts: 214
Joined: May 2009
Post: #12
RE: Command and Conquer Units!
(07-18-2009 09:04 PM)DiscoBiscuit Wrote:  120 in multi
220 in single
also rio I fixed your broken tags you're welcome
Never mind there's too many you do it


lol

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(This post was last modified: 07-21-2009 05:22 PM by Riosnyper.)
07-19-2009 11:15 PM
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